Blog

Here’s a place for me to talk about such things as design, game development and other related interests.

Invisible Feet

Posted by on Feb 1, 2017 in Blog | 0 comments

Invisible Feet

It’s hard to find the time to play video games these days. The problem isn’t so much my available leisure time, but more the length and complexity of modern videos games. If you have an hour or two spare to play a game, there’s a very good chance that you’ll either spend the entire session going through a tutorial or wandering around aimlessly trying to figure out how to progress. I used to mostly play through arcade style games or platformers, which you could usually complete within an hour or die trying. With modern...

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Amiga Memories

Posted by on Jan 12, 2017 in Blog | 0 comments

Amiga Memories

I have a huge nostalgic connection to the Commodore Amiga. I’ve never owned one and I can probably count the number of hours when I have even used one on a single hand. I haven’t even really played many games on it. However, what I do appreciate is the idea of the Amiga, a mysterious and powerful machine that can inspire and unlock creativity. Despite being a computer, the Amiga seemed to be a very popular machine for gaming. For most of the world, the 16-bit video game war seemed to be between Sega and Nintendo. To me, and...

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Starting New Projects

Posted by on Jan 4, 2017 in Blog | 0 comments

Starting New Projects

I’ve decided to start a blog on my website for two reasons. First, I’m starting a couple of game development projects and I’m hoping that talking about my progress will be a good motivator. Also, I often find I have a lot to talk about and think this will be a good place to discuss my interests. Hopefully people will be interested in what I’m creating and what I have to say but, if not, I know I’ll enjoy doing it anyway. I’m going to be making one game as a main project and another smaller game as a bit of a...

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Designing For Print

Posted by on Jan 7, 2016 in Blog | 0 comments

Designing For Print

There are certain rules that you need to work to no matter what type of design you do. The process of preparing artwork for print is different to preparing something that will only be viewed on a screen. If you are only used to working digitally, there are a few things to consider to get your artwork print ready. Here are some of the basics. Colour Artwork prepared for display on screen, such as websites and gaming graphics, generally should be in RGB (red, green, blue) and printed artwork in CMYK (cyan, magenta, yellow and black). Quite often...

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